Space Generals v1?

Lately, due to work and personal interest I have been experimenting with Unity. It is a very nice and simple 3D engine with a lot to offer in terms of features and capabilities. I am hoping that in the following months I will be able to use it in order to perform a re-write of Space Generals. While Space Generals (version 0) met its requirements as one of  my Master’s case-studies, it is in a dire need of a bottom-up overhaul. This will probably mean having to make do without a Haskell back-end and a Google Web Toolkit-based front-end. If Unity allows me to call external executables I might re-use the Haskell back-end as is and simply use Unity instead of GWT for the front-end. More on this as I make more progress…

In the meantime I am back to studying vectors and matrices with the hope that this allows me to refresh my memory and to better understand the various functions provided by the Unity API. In the end, while the API does a fantastic job to simplify and abstract, I feel that a basic knowledge of the underlying mathematics is a good plus. (Now I wish that my brain had conveniently kept its knowledge of this subject from pure maths classes, but apparently mathematics topics are like languages for me, they become rusty if not used from time to time.) The next step after this would be to go through various tutorials in order gain some experience and insight on how to best design and implement Space Generals using Unity. Finally, it will be my turn to get my hands dirty and give it a good shot.

Once more I am hoping that this blog will be a way for me to share what I have learned and to keep a journal of the game’s process.

Space Generals

Hi all!

It’s been more than 4 months since my last post! I’ve been really busy lately creating a website for a game called Space Generals which we are going to use for our research in game AI. The game itself is actually a turn-based one much in the style of Risk with a little twist which will allow us to study hierarchical AI and domain-specific embedded scripting languages. The website’s front-end is developed in Java using the GWT framework while its back-end, which carries out turn-processing and game-logic, is developed in Haskell. Here are some screenshots of the game:

More information about the game and how to play can be found in the User Manual.

Feel free to register and play the game. You need at least one more friend to play a game and up to 5 players can play together.  Also, if possible report any errors and provide suggestions using the game’s:

Email Address

Twitter

Facebook Group

Also, it would be of great interest to us for you to share your game-playing strategies using the above methods as we shall be using them to create different AIs using the DSEL we are working on at the moment.

Thanks! We hope you enjoy the game!

P.S. Currently only Mozilla Firefox and Google Chrome are supported.