Using Unity’s Postprocessor to “compile” strings

Categories: Development, Games Programming

Tl;dr: String parameters are not type-safe. Using Unity’s Postprocessor replace them with automatically generated enums and detect errors at compile-time instead of run-time. Recently, while working with a Unity plugin, I came across an API which makes use of string parameters. Personally, I am not a huge fan of them but I must admit that they […]

Space Generals v1?

Categories: Development, Games Programming

Lately, due to work and personal interest I have been experimenting with Unity. It is a very nice and simple 3D engine with a lot to offer in terms of features and capabilities. I am hoping that in the following months I will be able to use it in order to perform a re-write of […]