LIMBO

Categories: Games, Platformer

LIMBO is what every platformer should strive to be. Great story, eerie atmosphere, awesome animations and, above-all, mindboggling puzzles which when finally solved give you a great sense of achievement. My only grievance relates to a certain type of puzzles (not going to mention which so as not to spoil the game) but these are … Read More

Space Generals v1?

Categories: Development, Games Programming

Lately, due to work and personal interest I have been experimenting with Unity. It is a very nice and simple 3D engine with a lot to offer in terms of features and capabilities. I am hoping that in the following months I will be able to use it in order to perform a re-write of … Read More

4Blocks Source Code

Categories: Development, Functional Programming, Games Programming

Today I decided to try my hand at releasing a cabal package with the 4Blocks code. I finally managed: http://hackage.haskell.org/package/4Blocks-0.2. (I made a newbie mistake in 0.1 so please ignore that release). Unfortunately the library can be compiled only with, as far as i know: GHC 6.8.3 Gtk2hs 0.9.13 The reasons why are in the README file … Read More

Space Generals

Categories: Development, Functional Programming, Games Programming

Hi all! It’s been more than 4 months since my last post! I’ve been really busy lately creating a website for a game called Space Generals which we are going to use for our research in game AI. The game itself is actually a turn-based one much in the style of Risk with a little … Read More

4Blocks with AI

Categories: Development, Functional Programming, Games Programming

I’ve been wanting to write another blog post on the series on DSELs I’ve been planning, but I’ve been really swamped with work lately. So once more I’ll post a video or two on something I’ve been working on. It’s the 4blocks game again, this time playing on its own with an AI I’ve written … Read More