Space Generals

Categories: Development, Functional Programming, Games Programming

Hi all! It’s been more than 4 months since my last post! I’ve been really busy lately creating a website for a game called Space Generals which we are going to use for our research in game AI. The game itself is actually a turn-based one much in the style of Risk with a little […]

Paper: A Domain-Specific Embedded Language Approach for the Scripting of Game Artificial Intelligence

Categories: Development, Functional Programming

Yet again I have ignored this blog for quite some time – I’ve been really busy with an implementation of a game involving a Haskell back-end/Google Web Toolkit front-end (more on this in a future post)  and other deadlines. Anyways I thought I’d share more info on how 4Blocks’ AI was implemented using a DSL embedded in Haskell: […]