4Blocks in Haskell!

Categories: Development, Functional Programming, Games Programming

This week, instead of a post on DSELs, I’m going to show what I’ve been working on. It’s my first, real foray into Haskell: a game implementation. Some day soon I hope to make my implementation available on the Haskell libraries repository (Hackage). Thanks goes to the folk at the Haskell irc channel #haskell who […]