4Blocks Source Code

Categories: Development, Functional Programming, Games Programming

Today I decided to try my hand at releasing a cabal package with the 4Blocks code. I finally managed: http://hackage.haskell.org/package/4Blocks-0.2. (I made a newbie mistake in 0.1 so please ignore that release). Unfortunately the library can be compiled only with, as far as i know: GHC 6.8.3 Gtk2hs 0.9.13 The reasons why are in the README file […]

4Blocks with AI

Categories: Development, Functional Programming, Games Programming

I’ve been wanting to write another blog post on the series on DSELs I’ve been planning, but I’ve been really swamped with work lately. So once more I’ll post a video or two on something I’ve been working on. It’s the 4blocks game again, this time playing on its own with an AI I’ve written […]

4Blocks in Haskell!

Categories: Development, Functional Programming, Games Programming

This week, instead of a post on DSELs, I’m going to show what I’ve been working on. It’s my first, real foray into Haskell: a game implementation. Some day soon I hope to make my implementation available on the Haskell libraries repository (Hackage). Thanks goes to the folk at the Haskell irc channel #haskell who […]