Tag : DSEL

Paper: A Domain-Specific Embedded Language Approach for the Scripting of Game Artificial Intelligence

Yet again I have ignored this blog for quite some time – I’ve been really busy with an implementation of a game involving a Haskell back-end/Google Web Toolkit front-end (more on this in a future post)  and other deadlines. Anyways I thought I’d share more info on how 4Blocks’ AI was implemented using…

4Blocks with AI

I’ve been wanting to write another blog post on the series on DSELs I’ve been planning, but I’ve been really swamped with work lately. So once more I’ll post a video or two on something I’ve been working on. It’s the 4blocks game again, this time playing on its own…

Domain-Specific Embedded Languages (DSELs) | Part 1 | Introduction

Hi to all, I decided to try once more at this blog thing. I want to share my thoughts with the people out there but it seems that I am able to do so in bursts, and random ones unfortunately. I decided to try once more, this time using WordPress….