Paper: A Domain-Specific Embedded Language Approach for the Scripting of Game Artificial Intelligence

Categories: Development, Functional Programming

Yet again I have ignored this blog for quite some time – I’ve been really busy with an implementation of a game involving a Haskell back-end/Google Web Toolkit front-end (more on this in a future post)  and other deadlines. Anyways I thought I’d share more info on how 4Blocks’ AI was implemented using a DSL embedded in Haskell: […]